Help, I need some body the effect of embodiment on playful learning

Help, I need some body the effect of embodiment on playful learning
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帮助,我需要一些具体体现对寓教于乐的学习的效果

DOI:
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发表时间:
2012
期刊:
IEEE International Symposium on Robot and Human Interactive Communication
影响因子:
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通讯作者:
R. Beun
R. Beun
中科院分区:
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文献类型:
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作者:
R. Looije;A. V. D. Zalm;Mark Antonius Neerincx;R. Beun

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患有糖尿病等慢性疾病的儿童需要学习如何自我控制他们的疾病。要实现这一目标,了解他们的状况是必不可少的。在欧洲的ALIZ-E项目中,正在开发一种机器人伴侣,除其他特性外,它应该具有教育儿童的能力。本文将屏幕上的虚拟智能体与物理机器人在性能(学习)、注意力和动机方面进行了比较。实验包括两个部分,孩子们分别与机器人和虚拟代理进行健康相关问题的测试,两个部分之间有一个星期的间隔。结果发现,表现和动机不受化身的影响,但机器人确实吸引了更多的注意力,当被迫选择时,孩子们更喜欢机器人。
Children with a chronic disease like diabetes need to learn how to self manage their disease. Knowledge about their condition is indispensable to reach this goal. Within the European project ALIZ-E a robot companion is being developed that should, among others attributes, have the capability to educate children. In this paper, a virtual agent on a screen is compared with a physical robot on the aspects of performance (learning), attention and motivation. The experiment consisted of two sessions in which children played a quiz consisting of health related questions with both the robot and the virtual agent, there was a week between the two sessions. It was found that performance and motivation were not affected by the embodiment, but the robot did attract more attention and, when forced to choose, the children had a preference for the robot.