Dance motion generation by recombination of body parts from motion source

Dance motion generation by recombination of body parts from motion source
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DOI:
10.1007/s11370-017-0241-x
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发表时间:
2018-04-01
影响因子:
2.5
通讯作者:
Park, Jaeheung
Park, Jaeheung
中科院分区:
计算机科学4区
文献类型:
--
作者:
Lee, Minho;Lee, Kyogu;Park, Jaeheung

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在本文中,我们提出了一种方法来合成新的舞蹈动作相结合的人体运动数据库中的身体部位的运动。所提出的方法的目的是提供一个运动源,让机器人或动画角色表演即兴舞蹈的音乐,也启发编舞与所提供的动作。基于对舞蹈表演中某些身体部位表现得比其他身体部位更恰当的观察,对音乐和动作进行相关分析,以识别表现性身体部位。然后,我们将身体部位运动源联合收割机组合以创建新的运动,该运动不同于数据库中的所有源。所产生的性能进行了评估,通过用户问卷调查评估,并讨论了结果,以了解什么是重要的,在生成更有吸引力的舞蹈套路。
In this paper, we propose an approach to synthesize new dance routines by combining body part motions from a human motion database. The proposed approach aims to provide a movement source to allow robots or animation characters to perform improvised dances to music, and also to inspire choreographers with the provided movements. Based on the observation that some body parts perform more appropriately than other body parts during dance performances, a correlation analysis of music and motion is conducted to identify the expressive body parts. We then combine the body part movement sources to create a new motion, which differs from all sources in the database. The generated performances are evaluated by a user questionnaire assessment, and the results are discussed to understand what is important in generating more appealing dance routines.