Virtual Garments: A Fully Geometric Approach for Clothing Design
Virtual Garments: A Fully Geometric Approach for Clothing Design
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DOI:
10.1111/j.1467-8659.2006.00982.x
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发表时间:
2006-09
影响因子:
2.5
通讯作者:
Philippe Decaudin;D. Julius;Jamie Wither;Laurence Boissieux;A. Sheffer;Marie-Paule Cani
中科院分区:
文献类型:
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作者:
Philippe Decaudin;D. Julius;Jamie Wither;Laurence Boissieux;A. Sheffer;Marie-Paule Cani
Modeling dressed characters is known as a very tedious process. It usually requires specifying 2D fabric patterns, positioning and assembling the min 3D, and then performing a physically‐based simulation. The latter accounts for gravity and collisions to compute the rest shape of the garment, with the adequate folds and wrinkles.