Virtual Garments: A Fully Geometric Approach for Clothing Design

Virtual Garments: A Fully Geometric Approach for Clothing Design
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DOI:
10.1111/j.1467-8659.2006.00982.x
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发表时间:
2006-09
影响因子:
2.5
通讯作者:
Philippe Decaudin;D. Julius;Jamie Wither;Laurence Boissieux;A. Sheffer;Marie-Paule Cani
Philippe Decaudin;D. Julius;Jamie Wither;Laurence Boissieux;A. Sheffer;Marie-Paule Cani
中科院分区:
计算机科学4区
文献类型:
--
作者:
Philippe Decaudin;D. Julius;Jamie Wither;Laurence Boissieux;A. Sheffer;Marie-Paule Cani

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为穿着衣服的角色建模是一个非常繁琐的过程。它通常需要指定2D织物图案,定位和组装最小的3D,然后执行基于物理的模拟。后者考虑重力和碰撞,以计算服装的剩余形状,并具有足够的褶皱和皱纹。
Modeling dressed characters is known as a very tedious process. It usually requires specifying 2D fabric patterns, positioning and assembling the min 3D, and then performing a physically‐based simulation. The latter accounts for gravity and collisions to compute the rest shape of the garment, with the adequate folds and wrinkles.