Making Computer Games and Design Thinking

Making Computer Games and Design Thinking
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制作电脑游戏和设计思维

DOI:
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发表时间:
2008
期刊:
Games Cult.
影响因子:
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通讯作者:
I. Games
I. Games
中科院分区:
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文献类型:
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作者:
E. Hayes;I. Games

文献摘要

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这篇文章提供了计算机软件和教学策略的概述,旨在吸引年轻人制作电脑游戏,以实现各种教育目标。它简要地描述了这些程序中最受欢迎的,并比较了它们的主要功能,包括可以用软件创建的游戏类型,与每个程序相关的社区和资源类型,使用软件产生的学习结果的声明,以及对软件在正式或非正式教育环境中的应用和结果的实证研究结果(如果有的话)。一个关键的发现是,现有的软件和教育应用强调的是教授用户计算机编程的目标,很少或根本没有强调与游戏设计相关的教学概念。文章最后讨论了明确关注“设计思维”作为教育游戏制作目标的潜在价值。
This article provides an overview of computer software and instructional strategies intended to engage young people in making computer games, to achieve a variety of educational goals. It briefly describes the most popular of such programs and compares their key features, including the kinds of games that can be created with the software, the types of communities and resources that are associated with each program, claims made for learning outcomes resulting from use of the software, and the results of empirical research (if any) on the application and outcomes of the software in formal or informal educational settings. A key finding is that existing software and educational applications stress the goal of teaching users about computer programming and place little or no emphasis on teaching concepts related to game design. It concludes by discussing the potential value of explicit attention to “design thinking” as goal of game making in education.