Technologies and Methods for Interactive Exhibit Design: From Wireless Object & Body Tracking to Wearable Computers

Technologies and Methods for Interactive Exhibit Design: From Wireless Object & Body Tracking to Wearable Computers
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交互式展览设计的技术和方法:来自无线对象

DOI:
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发表时间:
1999
期刊:
International Cultural Heritage Informatics Meeting
影响因子:
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通讯作者:
A. Pentland
A. Pentland
中科院分区:
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文献类型:
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作者:
F. Sparacino;K. Larson;Ron MacNeil;G. Davenport;A. Pentland

文献摘要

被引文献

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我们提出了三个互动的展览项目,增加技术的博物馆空间或博物馆的游客。我们提出了一种技术干预,帮助策展人和设计师实现休闲和学习之间的平衡,并帮助他们更有效地传达故事和意义。这是通过使用无线和无限制的实时计算机视觉技术跟踪人和物体,以及可穿戴计算机来实现的,这些计算机可以对参观者沿着展览路径的上下文和存在做出响应。通过使用这些技术,博物馆可以在有限的物理空间内以吸引人的方式展示更多种类和更多联系的材料。他们还可以丰富和个性化的访问与可穿戴计算机驱动的视觉和听觉讲故事的人,可以适应和引导公众通过展览的路径。所有这些系统都增强了参观的记忆,并有助于为公众建立一个建构主义式的学习体验。
We present three interactive exhibit projects which add technology to the museum space or to the museum visitor. We propose a technological intervention which helps curators and designers to achieve a balance between leisure and learning and help them be more effective in conveying story and meaning. This is made possible by tracking people and objects with wireless and unencumbering real-time computer-vision techniques, and with wearable computers which can respond to the context and presence of the visitor along the path of the exhibit. By using these techniques museums can present a larger variety and more connected material in an engaging manner within the limited physical space available. They can also enrich and personalize the visit with a wearable computer-driven visual and auditory storyteller which can adapt and guide the public through the path of the exhibit. All these svstems enhance the memory of thevisit and help build a constructiviststyle learning experience for the public.