Finally a Case for Collaborative VR?: The Need to Design for Remote Multi-Party Conversations

Finally a Case for Collaborative VR?: The Need to Design for Remote Multi-Party Conversations
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最后一个协作 VR 案例?:远程多方对话设计的必要性

DOI:
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发表时间:
2020
期刊:
CIU
影响因子:
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通讯作者:
Benjamin R. Cowan
Benjamin R. Cowan
中科院分区:
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文献类型:
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作者:
Anna Bleakley;V. Wade;Benjamin R. Cowan

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在当前要求人们在家工作的社交距离措施中,人们对如何利用现有技术进行有效的远程交谈和协作重新产生了兴趣。从表面上看,VR为有效的远程交流提供了一个完美的平台。它可以传递上下文和环境线索并促进共享观点,同时还允许人们实际上处于同一地点。然而我们认为,目前 VR 的设计还不足以满足这样的交流目的。在本文中,我们概述了使用 VR 进行对话活动的三个主要障碍:(1) 社交沉浸的可变性,(2) 用户角色不明确,以及 (3) 需要有效的共享视觉参考。在此基础上,从用户体验设计的角度讨论了关键的设计主题,以供未来协作设计框架的考虑。
Amid current social distancing measures requiring people to work from home, there has been renewed interest on how to effectively converse and collaborate remotely utilizing currently available technologies. On the surface, VR provides a perfect platform for effective remote communication. It can transfer contextual and environmental cues and facilitate a shared perspective while also allowing people to be virtually co-located. Yet we argue that currently VR is not adequately designed for such a communicative purpose. In this paper, we outline three key barriers to using VR for conversational activity: (1) variability of social immersion, (2) unclear user roles, and (3) the need for effective shared visual reference. Based on this outline, key design topics are discussed through a user experience design perspective for considerations in a future collaborative design framework.