Exploring cultural heritage sites through space and time

Exploring cultural heritage sites through space and time
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穿越时空探索文化遗产

DOI:
10.1145/1434763.1434768
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发表时间:
2008
期刊:
JOCCH
影响因子:
--
通讯作者:
A. M. Day
A. M. Day
中科院分区:
--
文献类型:
--
作者:
R. Laycock;D. Drinkwater;A. M. Day

文献摘要

被引文献

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通过一个单一的虚拟环境旅行只讲述了故事的一部分;一个特别有趣的方面是说明一个地区如何随着时间的推移而发展。本文提出了一个统一的方法来说明四维数据有关的文化遗产网站。所提出的框架提供了一个半自动的方法来重建环境,并将所有的时间相关的模型到一个直观的可视化包。对于考虑重建的每个时间段,系统需要一组描绘环境布局的建筑物足迹地图加上一些统计数据。这些统计数据管理三维建筑模型的构建,允许更改每个建筑的建筑风格、典型建筑高度和屋顶风格。这些信息被自动处理并转换为可以可视化的形式。通过将激光扫描或交互式建模软件包中的高质量地标性建筑整合到自动生成的场景中,文化遗产遗址在空间和时间背景下都得以实现。可视化是通过一个4D导航电影,这是使用两个具体的实现使用Flash和OpenGL编写的。基于OpenGL的实现允许3DS Max场景的集合自动可视化,仅需要用户识别的一组相机路径。
Traveling through a single virtual environment only tells part of the story; a particularly interesting aspect is to illustrate how an area has developed over time. This article presents a unified approach to illustrating four-dimensional data concerning a cultural heritage site. The proposed framework provides a semi-automatic approach to both reconstructing the environment and bringing all the time-dependent models into an intuitive visualization package. For each time period considered for reconstruction, the system requires a set of building footprint maps depicting the layout of the environment plus a few statistics. The statistics govern the construction of three-dimensional building models, allowing each building's architectural style, typical building height, and roof style to be altered. This information is automatically processed and converted into a form that can be visualized. By integrating high quality landmark buildings from laser scanning or interactive modelling packages into the automatically generated scene, the cultural heritage site is realized both in a spatial and temporal context. The visualization is achieved via a 4D navigable movie which is presented using two concrete implementations written using Flash and OpenGL. The OpenGL-based implementation allows a collection of 3DS Max scenes to be automatically visualized requiring only a set of camera paths identified by the user.