Flow Specification Patterns of End-User Programmers: Lessons Learnt from a Health Mobile Application Authoring Environment Design

Flow Specification Patterns of End-User Programmers: Lessons Learnt from a Health Mobile Application Authoring Environment Design
复制标题

最终用户程序员的流程规范模式:从健康移动应用程序创作环境设计中汲取的经验教训

DOI:
--
复制
发表时间:
2013
期刊:
IFIP TC13 International Conference on Human-Computer Interaction
影响因子:
--
通讯作者:
L. Carriço
L. Carriço
中科院分区:
--
文献类型:
--
作者:
Filipe Fernandes;L. Duarte;L. Carriço

文献摘要

被引文献

相似文献

本文讨论了在开发用于移动治疗应用程序的创作工具期间遇到的一组交互模式。与静态的纸质产品不同,移动应用程序可以通过包含复杂的行为来丰富。典型的例子包括定义所有屏幕之间的简单顺序交互,或涉及基本规则和触发器。作为一个正在进行的项目的一部分,我们正在为临床干预中的移动应用程序设计一个创作环境,我们研究了没有编程背景的临床医生如何能够根据不同的规则从应用程序中交织不同的屏幕。我们特别感兴趣的是比较使用低保真原型和使用高保真版本的创作工具所采用的方法。结果表明,尽管有一些技术诱导的策略,用户倾向于在相应的高保真版本中使用基于纸张的原型来模仿他们的动作。
This paper discusses a set of interaction patterns encountered during the development of an authoring tool for mobile therapeutic applications. Unlike static paper artefacts, mobile applications can be enriched via the inclusion of complex behaviors. Typical examples include the definition of simple sequential interaction among all screens or the involvement of basic rules and triggers. As part of an ongoing project in which we are designing an authoring environment for mobile applications in clinical interventions, we studied how clinicians with no programming background were able to intertwine different screens from an application according to different rules. We were especially interested in comparing the approaches adopted using a low-fidelity prototype and using a high-fidelity version of the authoring tool. Results show that, despite a few technology induced strategies, users tend to mimic their actions using the paper based prototype in the corresponding hi-fi version.