PMR: point to mesh rendering, a feature-based approach
PMR: point to mesh rendering, a feature-based approach
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PMR:指向网格渲染,一种基于特征的方法
DOI:
10.1109/visual.2002.1183770
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发表时间:
2002
期刊:
影响因子:
--
通讯作者:
James Hudson
中科院分区:
文献类型:
--
作者:
T. Dey;James Hudson
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it is also desirable to have the ability to rapidly update the display in order to facilitate interactive use. Point based rendering methods have been shown effective for this task. Building on this paradigm we introduce the PMR system which uses a hierarchy both in points and triangles for rendering. This hierarchy is fundamentally different from the ones used in existing methods. It is based on the feature geometry in the object space rather than its projection in the screen space. This provides certain advantages over the existing methods.