Capture, digitisation and segmentation of human-workpiece interactions in a manual assembly operation using Kinect™

Capture, digitisation and segmentation of human-workpiece interactions in a manual assembly operation using Kinect™
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使用 Kinect™ 在手动装配操作中捕获、数字化和分割人与工件的交互

DOI:
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发表时间:
2015
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影响因子:
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通讯作者:
C. Turner
C. Turner
中科院分区:
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文献类型:
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作者:
Vinayak Prabhu;A. Tiwari;W. Hutabarat;C. Turner

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现代制造业,尤其是在发达经济体中,正在推动技能密集型手动制造业务的自动化,以保持全球竞争性,但是,这种运营的自动化并不是一个微不足道的,因为很难用同等机器代替高技能的人。因此,有必要从技能密集型制造业务中捕获和提取人类技能,以便能够实现此类操作这一目标是在简单的手动制造过程中捕获,数字化和分段人工互动,以准备技能提取。在三个维度中,捕获的人工互动数据在三个维度上进行了非态度的动作和最终的工作。作为疗法和工件状态,可以使用随后的技能提取。
The modern manufacturing industry, especially in developed economies, is pushing towards automation of skill-intensive manual manufacturing operations to remain globally competitive. However, automation of such operations is not trivial because it is difficult to replace a highly skilled human with an equivalent machine. Therefore, it is necessary to capture and extract human skills from skill-intensive manufacturing operations in order to enable the process of automating such operations. To achieve this goal, the first step is to capture, digitise and segment the human-workpiece interactions during a simplified manual manufacturing operation in preparation for skill extraction. This paper presents one such attempt using a gaming interface device (Microsoft Kinect™) to simultaneously capture human actions and the resulting workpiece motions non-obtrusively in three dimensions in real-time. The captured human-workpiece interaction data is automatically segmented into human action states, represented as therbligs and workpiece states, using which the subsequent skill extraction can be performed. The use of therbligs also enables this work to be used for human motion analysis for effective and ergonomic design of assembly workstations.