Parameter-Free Tree Style Pipeline in Asynchronous Parallel Game-Tree Search
Parameter-Free Tree Style Pipeline in Asynchronous Parallel Game-Tree Search
复制标题
异步并行博弈树搜索中的无参数树型管道
DOI:
10.1007/978-3-319-27992-3_19
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发表时间:
2015
期刊:
影响因子:
--
通讯作者:
and T. Tetsuro
中科院分区:
文献类型:
--
作者:
S. Yokoyama;T. Kaneko;and T. Tetsuro
Asynchronous parallel game-tree search methods are effective in improving the playing strength by using many computers connected through relatively slow networks. In game-position parallelization, the master program manages a game-tree and distributes positions in the tree to workers. Then, each worker asynchronously searches the best move and the corresponding evaluation for its assigned position. We present a new method for constructing an appropriate master tree that provides more important moves with more workers on their sub-trees to improve the playing strength. Our contribution introduces two advantages: (1) being parameter free in that users do not need to tune parameters through trial and error, and (2) efficiency suitable even for short-time matches, such as one second per move. We implemented our method in chess with a top-level chess programStockfishand evaluated the playing strength through self-plays. We confirm that the playing strength improves with up to sixty workers.