ImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use Cases for Augmented Reality Applications
ImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use Cases for Augmented Reality Applications
复制标题
ImpersonatAR:使用具体创作和评估来构建增强现实应用程序的多场景用例原型
DOI:
10.1115/1.4063558
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发表时间:
2024
影响因子:
3.1
通讯作者:
Quinn, Alex
中科院分区:
文献类型:
--
作者:
Wu, Meng-Han;Ipsita, Ananya;Huang, Gaoping;Ramani, Karthik;Quinn, Alex
Prototyping use cases for augmented reality (AR) applications can be beneficial to elicit the functional requirements of the features early-on, to drive the subsequent development in a goal-oriented manner. Doing so would require designers to identify the goal-oriented interactions and map the associations between those interactions in a spatio-temporal context. Pertaining to the multiple scenarios that may result from the mapping, and the embodied nature of the interaction components, recent AR prototyping methods lack the support to adequately capture and communicate the intent of designers and stakeholders during this process. We present ImpersonatAR, a mobile-device-based prototyping tool that utilizes embodied demonstrations in the augmented environment to support prototyping and evaluation of multi-scenario AR use cases. The approach uses: (1) capturing events or steps in the form of embodied demonstrations using avatars and 3D animations, (2) organizing events and steps to compose multi-scenario experience, and finally (3) allowing stakeholders to explore the scenarios through interactive role-play with the prototypes. We conducted a user study with ten participants to prototype use cases using ImpersonatAR from two different AR application features. Results validated that ImpersonatAR promotes exploration and evaluation of diverse design possibilities of multi-scenario AR use cases through embodied representations of the different scenarios.