Narrative and Spatial Form in Digital Media

Narrative and Spatial Form in Digital Media
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数字媒体中的叙事和空间形式

DOI:
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发表时间:
2012
期刊:
Games Cult.
影响因子:
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通讯作者:
Michael L. Black
Michael L. Black
中科院分区:
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文献类型:
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作者:
Michael L. Black

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以今天的标准来看,图形冒险类型已经被忽视了,而更倾向于在最近的三维虚拟世界和在线环境中复杂的社会关系中展开的大量叙事。然而,这种类型在游戏构建中建立了实践,允许开发人员突出叙事体验。使用脚本创建实用程序(SCUMM)引擎制作的图形冒险游戏,如罗恩吉尔伯特的《猴岛的秘密》,是最早在游戏的许多空间中产生时间叙事感的游戏之一,这种叙事感在代码层面上并不明确。因此,这些游戏是理解视频游戏作为叙事媒介的起源的关键。本文研究了SCUMM引擎的源代码,以显示其空间化的数据结构如何被用来产生类似于更熟悉的叙事媒体中发现的时间效果,以及猴岛如何模仿引擎的机制。
Simplistic by today’s standards, the graphical adventure genre has been overlooked in favor of the vast narratives unfolding across more recent three-dimensional virtual worlds and the complex social relationships within online environments. Yet this genre established practices in game construction that allow developers to foreground narrative experiences. Graphical adventure games made with the Script Creation Utility for Maniac Mansion (SCUMM) engine like Ron Gilbert’s The Secret of Monkey Island were among the earliest to produce a sense of a temporal narrativity across the game’s many spaces that is not inscribed explicitly at the level of code. These games are therefore key to understanding the origins of video games as a narrative medium. This essay examines the source code to the SCUMM engine in order to show both how its spatialized data structures were used to produce temporal effects similar to those found in more familiar narrative media and how Monkey Island parodies the engine’s mechanisms.