Directions for 3D User Interface Research from Consumer VR Games

Directions for 3D User Interface Research from Consumer VR Games
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DOI:
10.1109/tvcg.2021.3106431
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发表时间:
2021-11-01
影响因子:
5.2
通讯作者:
Lindeman, Robert W.
Lindeman, Robert W.
中科院分区:
计算机科学1区
文献类型:
--
作者:
Steed, Anthony;Takala, Tuukka M.;Lindeman, Robert W.

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随着经济实惠的沉浸式虚拟现实 (VR) 系统的不断发展,消费内容市场不断增长。目前的消费者系统形式与过去 30 年基于实验室的 VR 系统并无不同:主要输入机制是头部跟踪显示器和一两只跟踪的手,手持控制器上带有按钮和操纵杆。在这 30 年里,出现了非常多样化的学术文献,涵盖 3D 用户界面 (3DUI) 的设计和人体工程学。然而,不断增长的消费市场吸引了非常广泛的创意人员,他们创造了一套非常多样化的设计。有时这些设计采用学术文献中的发现,但有时它们会尝试完全新颖或反直觉的机制。在本文及其在线附件中,我们报告了从设计和研究角度来看都很有趣的新颖的 3DUI 设计模式:它们非常新颖,具有潜在的广泛可重用性和/或提出了有趣的评估途径。补充材料是一份动态文档,是有趣模式的众包存储库。本文是对那些被认为最有利于进一步阐述的模式的精选快照。
With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30 years: the primary input mechanism is a head-tracked display and one or two tracked hands with buttons and joysticks on hand-held controllers. Over those 30 years, a very diverse academic literature has emerged that covers design and ergonomics of 3D user interfaces (3DUIs). However, the growing consumer market has engaged a very broad range of creatives that have built a very diverse set of designs. Sometimes these designs adopt findings from the academic literature, but other times they experiment with completely novel or counter-intuitive mechanisms. In this paper and its online adjunct, we report on novel 3DUI design patterns that are interesting from both design and research perspectives: they are highly novel, potentially broadly re-usable and/or suggest interesting avenues for evaluation. The supplemental material, which is a living document, is a crowd-sourced repository of interesting patterns. This paper is a curated snapshot of those patterns that were considered to be the most fruitful for further elaboration.