Supporting Teachers’ Ability to Leverage Makerspaces in the Teaching and Learning of Mathematics
Supporting Teachers’ Ability to Leverage Makerspaces in the Teaching and Learning of Mathematics
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2020
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通讯作者:
Kimberly Corum
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作者:
Kimberly Corum
Makerspaces are increasingly present in K-12 schools and these spaces have the potential to be transformative for mathematics education. However, this rich promise of makerspaces to be transformative for education assumes that teachers will be able to successfully integrate these spaces into their instruction. Teachers who lack the specialized knowledge for such integration, which we refer to as MakerPACK, are unlikely to use makerspaces to their full potential. This mixed-methods research project investigates teacher learning of makerspace technologies through the lens of mathematics curriculum and tasks within the context of a graduate course. Emerging results suggest that while exposing practicing teachers to these makerspace technologies through guided explorations had an overall positive impact on teachers’ perceptions of the role of technology in mathematics teaching, their attitudes and beliefs about technology integration were often mediated by their beliefs about mathematics teaching and learning. Introduction and Literature Review While the pedagogical approach of hands-on learning has been utilized for hundreds of years, the growing presence of makerspaces provides students with novel ways of engaging in active learning (Burke & Kroski, 2018). A makerspace can be broadly defined as a physical space equipped with the materials needed to encourage creative design (Cavalcanti, 2013). Some technologies currently found in makerspaces include 3D printers and other digital fabrication tools, robotics kits, and microcontrollers (e.g., Arduino), as well as craft and circuitry tools. These spaces are increasingly present in K-12 schools and they can provide students with the opportunity to meaningfully engage with science, technology, engineering, and mathematics (STEM) concepts as they experiment, build, and tinker (Cooper, 2013). Makerspaces have the potential to be transformative for mathematics education. As students create in a makerspace environment, they authentically and organically raise and investigate important mathematical questions (e.g., Blikstein, 2013; Martin, 2015). Computer-aided design software and 3D printing can enable students to access unique representations of mathematics concepts (e.g., Popelka & Langlois, 2018). The positive impact of coding on students’ mathematical learning and thinking has been well documented, from using LOGO to teach geometric properties (e.g., Papert, 1971; Clements & Battista, 1990) to using Scratch to teach probability and problem solving -1334SITE 2020 Online, , April 7-10, 2020