Strategic Thinking in EDIPS: Edutainment for Designing Product-Service Systems

Strategic Thinking in EDIPS: Edutainment for Designing Product-Service Systems
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EDIPS 中的战略思维:设计产品服务系统的寓教于乐

DOI:
10.1016/j.procir.2014.01.012
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发表时间:
2014
期刊:
Procedia CIRP
影响因子:
--
通讯作者:
S. Mizoguchi and Y. Shimomura
S. Mizoguchi and Y. Shimomura
中科院分区:
--
文献类型:
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作者:
Y. Nemoto;K. Uei;T. Fujiwara;S. Mizoguchi and Y. Shimomura

文献摘要

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产品服务系统(PSS)设计的范围和意图与传统的面向产品的设计有很大不同。因此,未来的设计师和设计组织必须具备新的能力和能力来实现有效的PSS设计。在这项研究中,作者开发了一款教育商业游戏,让用户习惯 PSS 的理念并改变他们的思维方式。商业游戏的优点是通过模拟商业环境中的战略思维进行有效和愉快的学习。本文介绍了所开发的游戏的最新结构以及游戏中玩家的策略思维类型。该游戏的有效性已通过多个研讨会的应用得到证明。
The range and intention of Product-Service System (PSS) design are quite different from the traditional product-oriented design. Therefore, designers and design organizations in the future must have new capabilities and competencies to realize an effective PSS design. In this study, the authors develop an educational business game for accustoming users to the philosophy of PSS and changing their mindset. Business games have the advantage of effective and enjoyable learning through strategic thinking in a simulated business environment. This paper presents the latest structure of the developed game and types of strategic thinking of players in the game. The effectiveness of this game is demonstrated by the application in several workshops.