Practical algorithms for 3D computer graphics

Practical algorithms for 3D computer graphics
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3D 计算机图形学实用算法

DOI:
10.5860/choice.39-4008
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发表时间:
2001
期刊:
IEEE International Conference on Image Processing 2005
影响因子:
--
通讯作者:
S. Ferguson
S. Ferguson
中科院分区:
--
文献类型:
--
作者:
S. Ferguson

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3D计算机图形学实用算法,第二版涵盖了所有3D计算机图形软件包的核心基本算法。使用核心OpenGL和OpenGL ES,这本书使您能够创建一套完整的程序,用于3D计算机动画,建模和图像合成。自第一版出版以来,实现方面发生了重大变化,包括图形技术的进步,这些技术正在增强虚拟现实的沉浸式体验。反映这些相当大的发展,这第二版提出了最新的算法,为每个阶段的创作过程。它带你从真实的和想象的对象的多边形模型的建设,刚体动画和层次角色动画的渲染管道合成的现实图像。新的第二版新的章节现代方法的实时3D编程使用OpenGL新的章节介绍3D图形的移动的设备新的章节OpenFX,一个全面的开源3D工具套件建模和动画讨论的新主题,如粒子建模,移动立方体,和技术渲染头发和毛皮更多的网络内容,包括算法的源代码,视频转换、全面的示例和OpenFX文档本书适合图形研究和3D计算机游戏的新手以及希望为任何3D应用程序编写插件模块或为商业游戏引擎编写着色器代码的更有经验的软件开发人员。
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.