Integrative art education in a metaverse: ground
Integrative art education in a metaverse: ground
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虚拟宇宙中的综合艺术教育:地面
DOI:
10.1386/tear.6.1.41_1
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发表时间:
2008
期刊:
影响因子:
--
通讯作者:
E. Ayiter
中科院分区:
文献类型:
--
作者:
E. Ayiter
Virtual learning environments (VLEs) present us with unprecedented opportunities in bringing together students and educators from widely disparate geographical locations, as well as diverse cultures and backgrounds to participate in a learning experience that should take into cognizance the affordances of these novel arenas in the design of both content and the environment(s) in which this content is to be implemented/enacted. While VLEs do seem to address the requirements of well-structured learning endeavours, the boundaries of which are clearly defined, they are challenged where complex learning material in which boundaries are less easily defined, as is the case in art/creativity education, are concerned. Given that the learning content of the creative fields is ‘open ended’ by its very nature and as such does not seem to readily lend itself to an implementation within the structure of present-day, two dimensional virtual learning environments, can such an environment/methodology be developed in the open-ended three-dimensional structure of a metaverse, based upon the critical examination of a real-life, historic precedent?