Language acquisition in Second Life: Improving self-efficacy beliefs

Language acquisition in Second Life: Improving self-efficacy beliefs
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第二人生中的语言习得:提高自我效能信念

DOI:
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发表时间:
2009
期刊:
影响因子:
--
通讯作者:
L. Henderson
L. Henderson
中科院分区:
--
文献类型:
--
作者:
Michael Henderson;Hui Huang;Scott Grant;L. Henderson

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本研究发现,沉浸式虚拟世界中的协作语言活动提高了学生在各种现实生活背景下使用汉语的能力的自我效能信念。然而,在世界和现实生活中的相互作用,教学设计,结构效度和其他关键问题的复杂关系,显然在这一领域继续研究。本文描述了对澳大利亚莫纳什大学100名中国语言文化专业学生的定量研究。本研究的重点是在第二人生中进行的课程之一,从事学生在合作活动,以确定和点餐在中国餐馆设置的普通话。结果表明,学生的自我效能感的前和后的评级显着改善。此外,本研究还提出,学生自我效能感的变化可以用生成性掌握经验的相关程度来解释。这反过来又对教学设计产生了影响。
This study found that collaborative language activities in an immersive virtual world improved students’ self-efficacy beliefs about their capacity to use Chinese language in a variety of real-life contexts. However, the complex relationship of in-world and real-life interactions, instructional design, construct validity and other critical issues clearly argue for continuing research in this area. This paper describes a quantitative study of 100 university students enrolled in Chinese language and culture studies at Monash University, Australia. This study focuses on one of the lessons conducted in Second Life which engaged students in a collaborative activity to identify and order food in Mandarin in a Chinese restaurant setting. The results indicated significant improvements between students’ pre and post self-efficacy ratings. In addition, it is proposed that the change in self-efficacy ratings can be explained by the degree of relevance of enactive mastery experiences. This in turn has implications for instructional design.
世界卫生组织新分类的变化 - 呼吸系统 -
DOI: --
发表时间: 2021
期刊:
影响因子: --
作者:
Y. Yamashita;T. Kato;H. Kosako;S. Iwabuchi;K. Tanaka;K. Nakashima;I. Sasaki;S. Hashimoto;K. Ohshima;T. Kaisho;T. Sonoki;S. Tamura.;谷田部 恭
通讯作者: 谷田部 恭
DOI: 10.1037/0022-0663.82.1.33
发表时间: 1990-03-01
影响因子: 4.9
作者:
PINTRICH, PR;DEGROOT, EV
通讯作者: DEGROOT, EV