Language acquisition in Second Life: Improving self-efficacy beliefs
Language acquisition in Second Life: Improving self-efficacy beliefs
复制标题
第二人生中的语言习得:提高自我效能信念
DOI:
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复制
发表时间:
2009
期刊:
影响因子:
--
通讯作者:
L. Henderson
中科院分区:
文献类型:
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作者:
Michael Henderson;Hui Huang;Scott Grant;L. Henderson
This study found that collaborative language activities in an immersive virtual world improved students’ self-efficacy beliefs about their capacity to use Chinese language in a variety of real-life contexts. However, the complex relationship of in-world and real-life interactions, instructional design, construct validity and other critical issues clearly argue for continuing research in this area. This paper describes a quantitative study of 100 university students enrolled in Chinese language and culture studies at Monash University, Australia. This study focuses on one of the lessons conducted in Second Life which engaged students in a collaborative activity to identify and order food in Mandarin in a Chinese restaurant setting. The results indicated significant improvements between students’ pre and post self-efficacy ratings. In addition, it is proposed that the change in self-efficacy ratings can be explained by the degree of relevance of enactive mastery experiences. This in turn has implications for instructional design.
DOI:
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发表时间:
2021
期刊:
影响因子:
--
作者:
Y. Yamashita;T. Kato;H. Kosako;S. Iwabuchi;K. Tanaka;K. Nakashima;I. Sasaki;S. Hashimoto;K. Ohshima;T. Kaisho;T. Sonoki;S. Tamura.;谷田部 恭
通讯作者:
谷田部 恭
影响因子:
4.9
作者:
PINTRICH, PR;DEGROOT, EV
通讯作者:
DEGROOT, EV