Leather as a material for crafting interactive and physical artifacts

Leather as a material for crafting interactive and physical artifacts
复制标题

皮革作为制作互动和物理文物的材料

DOI:
--
复制
发表时间:
2014
期刊:
Conference on Designing Interactive Systems
影响因子:
--
通讯作者:
Mischa Schaub
Mischa Schaub
中科院分区:
--
文献类型:
--
作者:
Vasiliki Tsaknaki;Ylva Fernaeus;Mischa Schaub

文献摘要

被引文献

相似文献

自人类早期历史以来,皮革就是一种用于制作手工艺品的材料,并且在当代设计中也可用于各种类型的交互和电子产品。在本文中,我们对皮革进行了一系列小规模的探索,首先是将其作为用于身体接触的贴近皮肤的界面,其次是从使用手工工具和激光切割机进行制作的角度。我们反思了在这两个方面的经验,并讨论了皮革作为一种丰富材料在提供新型交互体验方面的未来可能性。通过讨论与这种材料的传统制作工艺和当代快速制造相关的新兴话题,我们发现将这些工艺和工具融合用于未来交互设计环境具有巨大潜力。
Leather is a material used for the making of artifacts ever since early human history, and which can be used also in contemporary design for various types of interactive and electronic products. In this paper, we present a series of small scale explorations of leather, first as skin close interfaces for physical engagement, and secondly in terms of crafting using hand tools and a laser cutter. We reflect on our experiences along these two strands and discuss future possibilities of leather as a rich material for providing new types of interactive experiences. By discussing emerging topics related to traditional crafting processes and contemporary rapid fabrication with this material, we find a great potential of merging such processes and tools for future interaction design settings.