Orientations in adolescent use of information and communication technology:: A digital divide by sociodemographic background, educational career, and health

Orientations in adolescent use of information and communication technology:: A digital divide by sociodemographic background, educational career, and health
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DOI:
10.1080/14034940600868721
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发表时间:
2007-01-01
影响因子:
3.4
通讯作者:
Rimpela, Arja H.
Rimpela, Arja H.
中科院分区:
医学3区
文献类型:
--
作者:
Koivusilta, Leena K.;Lintonen, Tomi P.;Rimpela, Arja H.

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目的:研究了信息和通信技术在青少年生活中的作用,重点是是否存在基于社会人口背景、教育生涯和健康的数字鸿沟。其假设是,有些青少年群体更多地使用信通技术,以提高其信息利用技能(计算机使用),而另一些青少年群体则主要将信通技术用于娱乐(数字游戏、通过移动的电话联系朋友)。研究方法:2001年,通过邮寄调查从全国12至18岁的代表性样本(n= 7,292;回复率70%)中收集数据,并使用ANOVA进行分析。结果如下:父亲受过高等教育或社会经济地位较高、来自核心家庭、在义务教育后继续学习的青少年使用计算机最为频繁。数字游戏与学习成绩差和上职业学校而不是高中有关。父亲教育程度或社会经济地位较低、来自非核心家庭、教育前景不佳的青少年经常使用移动的电话。每一种信通技术形式的密集使用,特别是移动的电话的密集使用,都与健康问题有关。高社会地位、核心家庭和成功的教育事业通常意味着良好的健康状况,而不依赖于信息和通信技术的多样化使用。结论:青少年之间存在着数字鸿沟:在受过教育的富裕家庭中,使用计算机的倾向更为普遍,而数字游戏和移动的电话的使用则处于相反的一端。移动的电话用户报告的健康状况最差。高社会背景和在学校的成功意味着更好的健康,独立于使用信息和通信技术的方式。
Aims: The role of information and communication technology (ICT) in adolescents' lives was studied, with emphasis on whether there exists a digital divide based on sociodemographic background, educational career, and health. The assumption was that some groups of adolescents use ICT more so that their information utilization skills improve (computer use), while others use it primarily for entertainment (digital gaming, contacting friends by mobile phone). Methods: Data were collected by mailed survey from a nationally representative sample of 12- to 18-year-olds (n=7,292; response 70%) in 2001 and analysed using ANOVA. Results: Computer use was most frequent among adolescents whose fathers had higher education or socioeconomic status, who came from nuclear families, and who continued studies after compulsory education. Digital gaming was associated with poor school achievement and attending vocational rather than upper secondary school. Mobile phone use was frequent among adolescents whose fathers had lower education or socioeconomic status, who came from non-nuclear families, and whose educational prospects were poor. Intensive use of each ICT form, especially of mobile phones, was associated with health problems. High social position, nuclear family, and a successful educational career signified good health in general, independently of the diverse usage of ICT. Conclusions: There exists a digital divide among adolescents: orientation to computer use is more common in educated well-off families while digital gaming and mobile phone use accumulate at the opposite end of the spectrum. Poorest health was reported by mobile phone users. High social background and success at school signify better health, independently of the ways of using ICT.