Developing and Evaluating a Non-Visual Memory Game

Developing and Evaluating a Non-Visual Memory Game
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开发和评估非视觉记忆游戏

DOI:
10.1007/978-3-642-23771-3_41
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发表时间:
2011
期刊:
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影响因子:
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通讯作者:
Emma Murphy
Emma Murphy
中科院分区:
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文献类型:
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作者:
Ravi Kuber;Matthew Tretter;Emma Murphy

文献摘要

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本文介绍了一个非视觉记忆游戏的开发基于经典游戏'西蒙TM',其中用户提供了一系列的刺激,他们需要以相同的顺序复制进展到下一个级别。使用语音、非语音音频和/或触觉提示的组合来呈现信息,旨在帮助经常被排除在主流游戏应用程序之外的盲人用户。从实证研究的结果表明,当触觉反馈与其他方式相结合,用户成功地复制更多的序列,单独呈现触觉反馈相比。我们建议,当开发一个非视觉游戏使用一个不熟悉的输入设备,基于语音的反馈与触觉提示。
This paper describes the development of a non-visual memory game based on the classic game ‘SimonTM′, where users are presented with a sequence of stimuli, which they need to replicate in the same order to progress to the next level. Information is presented using a combination of speech, non-speech audio and/or haptic cues, designed to aid blind users who are often excluded from mainstream gaming applications. Findings from an empirical study have revealed that when haptic feedback was presented in combination with other modalities, users successfully replicated more sequences, compared with presenting haptic feedback alone. We suggest that when developing a non-visual game using an unfamiliar input device, speech-based feedback is presented in conjunction with haptic cues.