Developing and Evaluating a Non-Visual Memory Game
Developing and Evaluating a Non-Visual Memory Game
复制标题
开发和评估非视觉记忆游戏
DOI:
10.1007/978-3-642-23771-3_41
复制
发表时间:
2011
期刊:
影响因子:
--
通讯作者:
Emma Murphy
中科院分区:
文献类型:
--
作者:
Ravi Kuber;Matthew Tretter;Emma Murphy
This paper describes the development of a non-visual memory game based on the classic game ‘SimonTM′, where users are presented with a sequence of stimuli, which they need to replicate in the same order to progress to the next level. Information is presented using a combination of speech, non-speech audio and/or haptic cues, designed to aid blind users who are often excluded from mainstream gaming applications. Findings from an empirical study have revealed that when haptic feedback was presented in combination with other modalities, users successfully replicated more sequences, compared with presenting haptic feedback alone. We suggest that when developing a non-visual game using an unfamiliar input device, speech-based feedback is presented in conjunction with haptic cues.