Viking VR

Viking VR
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维京VR

DOI:
10.1145/3196709.3196714
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发表时间:
2018
期刊:
--
影响因子:
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通讯作者:
Schofield G
Schofield G
中科院分区:
--
文献类型:
--
作者:
Schofield G

文献摘要

相似文献

维京VR是一个虚拟现实展览,通过它,观众可以体验9世纪维京人营地的景象和声音。作为一个大型博物馆展览的一部分,这个体验是由一个由艺术家、考古学家、策展人和研究人员组成的跨学科团队开发的。本文讨论了为文化遗产背景设计真实、信息丰富和引人注目的VR体验的方法。我们还探讨了在博物馆中长期部署VR体验的交互设计问题,并讨论了跨学科团队VR创作工作流程的挑战。
Viking VR is a Virtual Reality exhibit through which viewers can experience the sights and sounds of a 9th Century Viking encampment. Created as part of a major museum exhibition, the experience was developed by an interdisciplinary team consisting of artists, archaeologists, curators and researchers. In this paper, approaches to the design of authentic, informative and compelling VR experiences for Cultural Heritage contexts are discussed. We also explore issues surrounding interaction design for the long-term deployment of VR experiences in museums and discuss the challenges of VR authoring workflows for interdisciplinary teams.