The "I's" Have It: A Framework for Serious Educational Game Design

The "I's" Have It: A Framework for Serious Educational Game Design
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DOI:
10.1037/a0018985
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发表时间:
2010-06-01
影响因子:
4.2
通讯作者:
Annetta, Leonard A.
Annetta, Leonard A.
中科院分区:
心理学2区
文献类型:
--
作者:
Annetta, Leonard A.

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严肃的教育游戏已经成为近年来越来越受欢迎的话题。本文为有兴趣设计教育游戏的人们描述了经验教训和框架。虽然有许多关键组件的质量教育游戏,嵌套模型的6个要素的教育游戏设计。这些嵌套的元素是基于教育和心理学的研究和理论,沿着教学技术和学习科学。教育游戏设计的6个要素来自于从5年级到研究生院的游戏设计和开发的几项研究。
Serious educational games have become a topic that has seen increased popularity in recent years. This article describes lessons learned and a framework for people interested in designing educational games. Although there are many critical components of a quality educational game, a nested model of 6 elements for educational game design is presented. These nested elements are grounded in research and theory in both education and psychology, along with instructional technology and the learning sciences. The 6 elements of educational game design are derived from several studies on game design and development from Grade 5 through graduate school.