HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings

HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
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HCI International 2020 - 最新论文:虚拟和增强现实 - 第 22 届 HCI 国际会议,HCII 2020,丹麦哥本哈根,2020 年 7 月 19-24 日,会议记录

DOI:
10.1007/978-3-030-59990-4_5
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发表时间:
2020
期刊:
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影响因子:
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通讯作者:
Edlin L
Edlin L
中科院分区:
--
文献类型:
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作者:
Edlin L

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手工制作与传统、文化保护和熟练的手工制作技术有关。虽然文献中有数字工艺制作分析的例子,但尚未探索将增强现实(AR)应用于工艺制作实践,但将AR应用于工艺制作实践可以带来结合虚拟和物理材料的方法。本文调查了手工艺者是如何考虑AR的。我们发现,叙事本质上是物理上位于工艺品中,虽然虚拟元素可以描述和注释人工制品,但它不被认为是人工制品叙事的一部分。
Craft making is associated with tradition, cultural preservation, and skilled hand-making techniques. While there are examples of digital craft making analyses in the literature, Augmented Reality (AR) applied to craft making practice has not been explored, yet applying AR to craft making practices could bring insight into methods of combining virtual and physical materials. This paper investigates how AR is considered by craft makers. We find that narrative is essentially physically located in craft objects, and while virtual elements may describe and annotate an artefact, it is not considered part of the craft artefact’s narrative.