Computer Generation of Texture Using a Syntactic Approach

Computer Generation of Texture Using a Syntactic Approach
复制标题

使用句法方法计算机生成纹理

DOI:
10.1145/800248.1015057
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发表时间:
1978
期刊:
Proceedings of the 5th annual conference on Computer graphics and interactive techniques
影响因子:
--
通讯作者:
Shin
Shin
中科院分区:
--
文献类型:
--
作者:
K. Fu;Shin

文献摘要

被引文献

相似文献

本文提出了一种用于纹理计算机生成的句法模型。纹理图案由固定大小的窗口作为子图案组成。每个窗口由树表示,其中每个节点对应于窗口中的像素。图案基元是表示每个像素的灰度级的标签。然后使用树文法来表征窗口化纹理模式。纹理模式中的失真或噪声可以通过使用随机树文法来考虑。提出了一种从纹理模式中推理树文法的方法。说明性的例子,从树文法生成的纹理。
A syntactic model for the computer generation of textures is proposed. A texture pattern is composed of fixed-sized windows as subpatterns. Each window is represented by a tree of which each node corresponds to a pixel in the window. A pattern primitive is the label representing the gray level of each pixel. A tree grammar is then used to characterize the windowed texture pattern. Distortion or noise in the texture pattern can be considered by using stochastic tree grammars. A procedure for the inference of tree grammars from texture patterns is proposed. Illustrative examples for the generation of textures from tree grammars are presented.