Texture-Aware Spherical Rotation for High Efficiency Omnidirectional Intra Video Coding

Texture-Aware Spherical Rotation for High Efficiency Omnidirectional Intra Video Coding
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用于高效全向视频内编码的纹理感知球形旋转

DOI:
10.1109/tcsvt.2022.3192665
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发表时间:
2022-12
影响因子:
8.4
通讯作者:
Yo-Sung Ho
Yo-Sung Ho
中科院分区:
工程技术1区
文献类型:
--
作者:
Jinyong Pi;Yun Zhang;Linwei Zhu;Jinzhi Lin;Yo-Sung Ho

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为了适应现有的视频编码标准,全向视频通常从三维(3D)球体投影到二维(2D)平面。然而,这种投影将导致几何拉伸失真和边界不连续,这可能降低编码效率。在本文中,我们提出了一种基于球面旋转的全向视频编码(SROVC)方法,它利用了球面旋转的全向视频的纹理特性。首先,提出了SROVC框架,并提出了全遍历球面旋转(FSR)算法,通过帧级率失真优化(RDO)来获得最佳旋转角度。其次,为了获得与FSR相当的编码增益和更低的计算复杂度,提出了一种纹理感知的球面旋转(TSR)方法来预测旋转角度。最后,为了进一步降低复杂度和保持编码效率,提出了一种面向组的TSR(G-TSR)方法,其中组长度是统计确定的。大量的实验表明,所提出的TSR和G-TSR计划可以实现比特率降低4.38%,0.94%和0.89%的平均立方体映射投影(CMP)为基础的高效全向视频编码。此外,TSR方案在三种基于CMP的投影格式下平均节省了0.91%至1.19%的比特率,并且对于X、Y和Z轴的联合旋转节省了1.89%的比特率。
To adapt to the existing video coding standards, omnidirectional videos are usually projected from Three-Dimensional (3D) sphere to Two-Dimensional (2D) plane. However, this projection will cause geometrical stretching distortion and boundary discontinuity, which may degrade coding efficiency. In this paper, we present a Spherical Rotation based Omnidirectional Video Coding (SROVC) method, which exploits the textural properties of omnidirectional videos with spherical rotation. Firstly, SROVC framework is presented and Full-traversal Spherical Rotation (FSR) is developed to derive the optimal rotation angle with frame-level Rate Distortion Optimization (RDO). Secondly, to achieve comparable coding gains and lower computational complexity when compared with FSR, a Texture-aware Spherical Rotation (TSR) method is proposed to predict the rotation angle. Finally, to further reduce complexity and maintain coding efficiency, a Group-oriented TSR (G-TSR) approach is presented, in which the group length is statistically determined. Extensive experiments demonstrate that the proposed TSR and G-TSR schemes can achieve bit rate reductions up to 4.38%, 0.94% and 0.89% on average for CubeMap Projection (CMP) based high efficiency omnidirectional video coding. Additionally, the TSR scheme achieves bit rate saving from 0.91% to 1.19% on average under three more CMP-based projection formats, and 1.89% for joint rotation of X, Y, and Z axes.
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