Immersive experience of current and ancient reconstructed cultural attractions

Immersive experience of current and ancient reconstructed cultural attractions
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沉浸式体验当前和古代重建的文化景点

DOI:
10.1109/digitalheritage.2013.6743766
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发表时间:
2013
期刊:
Digital Heritage International Congress
影响因子:
--
通讯作者:
J. Keil
J. Keil
中科院分区:
--
文献类型:
--
作者:
Sabine Webel;Manuel Olbrich;T. Franke;J. Keil

文献摘要

被引文献

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文化资产的手动和自动重建是成熟的研究领域。特别是随着最近引入的方法,如KinectFusion,甚至可以采用低成本的传感器来创建环境的数字副本。然而,考虑到沉浸式虚拟现实的各种交互设备,体验这些3D模型仍然是一个活跃的问题。系统移动性和交互自由度之间的平衡仍然是一个挑战:要么用户的视图完全被数字数据覆盖,这使得与虚拟世界的直观交互变得非常复杂,要么使用通常是固定的基于投影的装置。在我们的论文中,我们专注于创建一个低成本,完全沉浸式和非静止的虚拟现实设置,让用户直观地体验文化遗产文物。为此,我们探索和分析了最新的设备,如Oculus Rift HMD,Microsoft Kinect和Leap Motion控制器。
Manual and automatic reconstruction of cultural assets are well-established fields of research. Especially with the recent introduction of methods such as KinectFusion even low cost sensors can be employed to create digital copies of the environment. However, experiencing these 3D models is still an active issue considering the wide variety of interaction devices for immersive Virtual Reality. The balance between system mobility and freedom of interaction is still a challenge: either the user's view is totally covered through digital data, what complicates the intuitive interaction with the virtual world enormously, or projection-based installations are used which are usually stationary. In our paper we focus on creating a low-cost, fully immersive and non-stationary Virtual Reality setup that allows the user to intuitively experience cultural heritage artifacts. For this purpose we explore and analyze recent devices such as the Oculus Rift HMD, the Microsoft Kinect and the Leap Motion controller.