Immersive experience of current and ancient reconstructed cultural attractions
Immersive experience of current and ancient reconstructed cultural attractions
复制标题
沉浸式体验当前和古代重建的文化景点
DOI:
10.1109/digitalheritage.2013.6743766
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发表时间:
2013
期刊:
影响因子:
--
通讯作者:
J. Keil
中科院分区:
文献类型:
--
作者:
Sabine Webel;Manuel Olbrich;T. Franke;J. Keil
Manual and automatic reconstruction of cultural assets are well-established fields of research. Especially with the recent introduction of methods such as KinectFusion even low cost sensors can be employed to create digital copies of the environment. However, experiencing these 3D models is still an active issue considering the wide variety of interaction devices for immersive Virtual Reality. The balance between system mobility and freedom of interaction is still a challenge: either the user's view is totally covered through digital data, what complicates the intuitive interaction with the virtual world enormously, or projection-based installations are used which are usually stationary. In our paper we focus on creating a low-cost, fully immersive and non-stationary Virtual Reality setup that allows the user to intuitively experience cultural heritage artifacts. For this purpose we explore and analyze recent devices such as the Oculus Rift HMD, the Microsoft Kinect and the Leap Motion controller.