‘People are robots, too’: Expert gaming as autoplay

‘People are robots, too’: Expert gaming as autoplay
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“人也是机器人”:自动游戏的专家游戏

DOI:
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发表时间:
2018
影响因子:
0.4
通讯作者:
J. Elam
J. Elam
中科院分区:
--
文献类型:
--
作者:
Nicholas Taylor;J. Elam

文献摘要

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本文将游戏体验理论化为自动游戏(自动游戏)的一种形式,将自动化视为身体和力量排列的产物,从而提高感官、知觉和认知事件处理的速度和准确性。自动播放不是属性 特定于技术机器,但也适用于机器和有机体的组合。在提出自动播放这一专业知识概念时,我们并没有赋予人体或技术组件特权。相反,我们抵制这种二分法,分析构成这种组合的关系, 以及塑造和捕捉它的历史轨迹,即军事娱乐综合体追求无缝通信电路以进行威胁检测和响应。在通过对英雄联盟中的专家玩家的观察来操作这个框架之后, 本文最后总结了对于特定主题使用自动化意味着什么的一些含义。
This article theorizes gaming expertise as a form of automated play (autoplay) by considering automation as a production of an arrangement of bodies and forces that solicits speed and accuracy in the processing of sensory, perceptual and cognitive events. Autoplay is not a property specific to technical machines, but to assemblages of machinic and organic bodies. In putting forward this notion of expertise as autoplay, we are not privileging either human bodies or technical components. Instead, resisting this dichotomy, we analyse the relations that constitute this assemblage, and the historical trajectories that shape and capture it – namely, the military–entertainment complex’s pursuit of seamless communicative circuits for threat detection and response. After operationalizing this framework through a look at expert players in League of Legends, this article concludes by drawing out some implications of what it means for particular subjects to play with(in) automation.