Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment
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电子学习和数字娱乐技术

DOI:
10.1007/11736639_29
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发表时间:
2006
期刊:
--
影响因子:
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通讯作者:
Padmore M
Padmore M
中科院分区:
--
文献类型:
--
作者:
Padmore M

文献摘要

相似文献

本文考虑了虚拟学习环境在学校中的潜力,重点关注两个不同的用户群体。首先是参与学习情境的儿童和教师,其次是利益相关者,即政策制定者和教育当局。审查了几个vle,确定了高用户接受度和兴趣。然后,本文考虑了欧洲和中国的教育政策和方法,强调了对学校信息通信技术的坚定承诺。本文的结论是,当前的教学环境为VLEs融入课堂提供了丰富的潜力。
This paper considers the potential of Virtual Learning Environments in schools focusing on 2 distinct user groups. Firstly, the children and teachers engaged in the learning situation, and secondly, the stakeholders, that is the policy makers and educational authorities. Several VLEs are reviewed identifying high user acceptance and interest. The paper then considers educational policy and approaches in both Europe and China highlighting a strong commitment to ICT in schools. It concludes that the current pedagogical climate provides plentiful potential for the integration of VLEs, into the classroom.