The experience of presence: Factor analytic insights

The experience of presence: Factor analytic insights
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DOI:
10.1162/105474601300343603
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发表时间:
2001-06-01
影响因子:
1.1
通讯作者:
Regenbrecht, H
Regenbrecht, H
中科院分区:
计算机科学4区
文献类型:
--
作者:
Schubert, T;Friedmann, F;Regenbrecht, H

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在具身认知框架内,有人认为,在虚拟环境(VE)中的存在发展的VE的空间功能的心理模型的建设。两个认知过程导致这个模型:在VE中的身体动作作为可能的动作的表示,和不相容的感觉输入的抑制。假设有意识的在场感反映了空间在场和涉入这两个成分。这一预测在两项研究(N = 246和N = 296)中得到了证实,这两项研究评估了自我报告的存在和沉浸体验。此外,“真实性”的判断被视为第三个存在成分。二阶因子分析表明,存在,沉浸和互动因素之间的区别。在此基础上,我们开发了一个由三个独立成分组成的13项存在量表,并在两项研究中使用验证性因素分析进行了验证。
Within an embodied cognition framework, it is argued that presence in a virtual environment (VE) develops from the construction of a spatial-functional mental model of the VE. Two cognitive processes lead to this model: the representation of bodily actions as possible actions in the VE, and the suppression of incompatible sensory input. It is hypothesized that the conscious sense of presence reflects these two components as spatial presence and involvement. This prediction was confirmed in two studies (N = 246 and N = 296) assessing self-reports of presence and immersion experiences. Additionally, judgments of "realness" were observed as a third presence component. A second-order factor analysis showed a distinction between presence, immersion, and interaction factors. Building on these results, a thirteen-item presence scale consisting of three independent components was developed and verified using confirmatory factor analyses across the two studies.