Mathematical Markup Language (MathML) Version 3.0
Mathematical Markup Language (MathML) Version 3.0
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发表时间:
2001
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通讯作者:
P. Ion;Robert R. Miner;Ron Ausbrooks;S. Buswell;D. Carlisle;Giorgi Chavchanidze;Stéphane Dalmas;Stan Devitt;Angel Díaz;S. Dooley;R. Hunter;M. Kohlhase;A. Lazrek;P. Libbrecht;B. Miller;Chris Rowley;M. Sargent;Bruce T. Smith;N. Soiffer;R. Sutor;S. Watt
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作者:
P. Ion;Robert R. Miner;Ron Ausbrooks;S. Buswell;D. Carlisle;Giorgi Chavchanidze;Stéphane Dalmas;Stan Devitt;Angel Díaz;S. Dooley;R. Hunter;M. Kohlhase;A. Lazrek;P. Libbrecht;B. Miller;Chris Rowley;M. Sargent;Bruce T. Smith;N. Soiffer;R. Sutor;S. Watt
This specification defines the Mathematical Markup Language, or MathML. MathML is a markup language for describing mathematical notation and capturing both its structure and content. The goal of MathML is to enable mathematics to be served, received, and processed on the World Wide Web, just as HTML has enabled this functionality for text. This specification of the markup language MathML is intended primarily for a readership consisting of those who will be developing or implementing renderers or editors using it, or software that will communicate using MathML as a protocol for input or output. It is not a User’s Guide but rather a reference document. MathML can be used to encode both mathematical notation and mathematical content. About thirtyeight of the MathML tags describe abstract notational structures, while another about one hundred and seventy provide a way of unambiguously specifying the intended meaning of an expression. Additional chapters discuss how the MathML content and presentation elements interact, and how MathML renderers might be implemented and should interact with browsers. Finally, this document addresses the issue of special characters used for mathematics, their handling in MathML, their presence in Unicode, and their relation to fonts.