Comparing CAVE, wall, and desktop displays for navigation and wayfinding in complex 3D models

Comparing CAVE, wall, and desktop displays for navigation and wayfinding in complex 3D models
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比较 CAVE、墙壁和桌面显示器在复杂 3D 模型中的导航和寻路

DOI:
10.1109/cgi.2004.1309243
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发表时间:
2004
期刊:
Proceedings Computer Graphics International, 2004.
影响因子:
--
通讯作者:
K. Booth
K. Booth
中科院分区:
--
文献类型:
--
作者:
C. Swindells;Barry A. Po;I. Hajshirmohammadi;B. Corrie;J. Dill;Brian D. Fisher;K. Booth

文献摘要

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计算机辅助设计(CAD)和3D可视化技术是许多工程过程的核心,如飞机,船舶和汽车设计。这些可视化任务要求用户在由数百万个零件组成的复杂3D几何模型中导航或寻路。尽管有许多研究,但目前仍不清楚大屏幕显示器是否能提高用户在这些活动中的表现。我们提出了一项用户研究,比较标准桌面,沉浸式房间(即,CAVE),以及具有3D立体声/头部跟踪和单声道/无头部跟踪的壁挂显示器。我们观察了用户之间的个体差异,发现上下文结构的存在极大地影响了性能,这表明提供结构和开发适应广泛用户的交互技术比仅关注显示特性会产生更好的性能
Computer-aided design (CAD) and 3D visualization techniques are at the heart of many engineering processes such as aircraft, ship, and automobile design. These visualization tasks require users to navigate or wayfind through complex 3D geometric models consisting of millions of parts. Despite numerous studies, it remains unclear whether large-screen displays improve user performance for such activities. We present a user study comparing standard desktop, immersive room (i.e., CAVE), and wall displays with 3D stereo/head-tracking, and mono/no head-tracking. We observed individual differences between users and found that the presence of contextual structure greatly impacted performance, suggesting that providing structure and developing interaction techniques accommodating a wide range of users yields better performance than focusing on display characteristics alone