Comparing CAVE, wall, and desktop displays for navigation and wayfinding in complex 3D models
Comparing CAVE, wall, and desktop displays for navigation and wayfinding in complex 3D models
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比较 CAVE、墙壁和桌面显示器在复杂 3D 模型中的导航和寻路
DOI:
10.1109/cgi.2004.1309243
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发表时间:
2004
期刊:
影响因子:
--
通讯作者:
K. Booth
中科院分区:
文献类型:
--
作者:
C. Swindells;Barry A. Po;I. Hajshirmohammadi;B. Corrie;J. Dill;Brian D. Fisher;K. Booth
Computer-aided design (CAD) and 3D visualization techniques are at the heart of many engineering processes such as aircraft, ship, and automobile design. These visualization tasks require users to navigate or wayfind through complex 3D geometric models consisting of millions of parts. Despite numerous studies, it remains unclear whether large-screen displays improve user performance for such activities. We present a user study comparing standard desktop, immersive room (i.e., CAVE), and wall displays with 3D stereo/head-tracking, and mono/no head-tracking. We observed individual differences between users and found that the presence of contextual structure greatly impacted performance, suggesting that providing structure and developing interaction techniques accommodating a wide range of users yields better performance than focusing on display characteristics alone