3D Texture Reconstruction from Extensive BTF Data

3D Texture Reconstruction from Extensive BTF Data
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发表时间:
2005
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通讯作者:
A. Neubeck;A. Zalesny;L. Gool
A. Neubeck;A. Zalesny;L. Gool
中科院分区:
其他
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作者:
A. Neubeck;A. Zalesny;L. Gool

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纹理通常由复杂的表面几何形状产生。我们提出了一种方法,从原始BTF数据中提取这样的几何形状。利用大量的输入数据,只有少数和相当薄弱的假设反射率和几何足够。我们的方法的一个关键要素是反射率特征的视点鲁棒性。我们提出了几个,并比较它们的三维重建。
Textures often result from complicated surface geometries. We propose a method that extracts such geometry from raw BTF data. Exploiting the huge amount of input data, only a few and rather weak assumptions about reflectance and geometry suffice. A key element of our approach are viewpoint robustness of reflectance features. We propose a few and compare them for 3D reconstruction.