Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality

Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality
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虚拟和增强现实中人体实验的定量和定性方法

DOI:
10.1109/vr.2014.6802118
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发表时间:
2014
影响因子:
1.8
通讯作者:
Virginia Tech
Virginia Tech
中科院分区:
计算机科学4区
文献类型:
--
作者:
J. Swan;Joseph L. Gabbard;Virginia Tech

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本教程适用于在虚拟和增强现实领域工作、希望进行基于用户的实验和/或评估以评估可用性的研究人员和工程师。我们提出了一个全天的教程,介绍进行人体实验的定量和定性方法。它将涵盖 (1) 实验设计和分析的基本原则,重点是 AR 中的人体实验 (Swan),以及 (2) 用于评估和改进 AR 用户界面和用户交互的定性研究(例如形成性评估方法),以及从进行许多基于用户的研究中吸取的经验教训 (Gabbard)。 Swan、Gabbard 和其他联合演讲者之前已在 IEEE 虚拟现实、IEEE 可视化和 ISMAR 上讲授过本教程的前身版本 11 次。本教程最近在 ISMAR 2012 上发布,其中我们包括了研究中的更新示例,并进一步扩展了用于评估可用性的定性方法以及从研究中吸取的经验教训。我们目前都有活跃的 AR 人体研究项目,如果本教程被接受在 VR 2014 上展示,我们将讨论其中一些项目作为案例研究。
This tutorial is for researchers and engineers, working in the field of Virtual and Augmented Reality, who wish to conduct user-based experiments and/or evaluations for assessing usability. We propose a full-day tutorial presenting both quantitative and qualitative approaches to conducting human-subject experiments. It will cover (1) the basic principles of experimental design and analysis, with an emphasis on human-subject experiments in AR (Swan), and (2) qualitative studies (e.g., formative evaluation methods) for assessing and improving AR user interfaces and user interaction along with lessons learned from conducting many user-based studies (Gabbard). Swan, Gabbard, and other co-presenters have taught pre-cursor versions of this tutorial 11 previous times at IEEE Virtual Reality, IEEE Visualization, and ISMAR. This tutorial was most recently given at ISMAR 2012, where we included updated examples from our research and further expanded upon qualitative approaches for assessing usability and lessons learned from conducting studies. We both have current, active AR human-subject research projects, and if this tutorial is accepted to be presented at VR 2014, we will discuss some of these projects as case studies.