Industry use of virtual reality in product design and manufacturing: a survey

Industry use of virtual reality in product design and manufacturing: a survey
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DOI:
10.1007/s10055-016-0293-9
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发表时间:
2017-03-01
期刊:
影响因子:
4.2
通讯作者:
Vance, Judy M.
Vance, Judy M.
中科院分区:
计算机科学3区
文献类型:
--
作者:
Berg, Leif P.;Vance, Judy M.

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1999年,北卡罗来纳州大学查佩尔山的虚拟现实先驱和计算机科学教授Fred布鲁克斯发表了一篇开创性的论文,描述了虚拟现实(VR)技术和应用的当前状态(布鲁克斯,IEEE Comput Graph Appl 19(6):16,1999)。通过对行业的广泛调查,布鲁克斯得出结论,虚拟现实终于到来了,而且“几乎不起作用”。他的报告包括利用这些技术支持行业级创新的各种行业。虚拟现实被用于在多个学科的设计、评估和培训过程中进行决策。在过去的二十年里,工业界和学术界都为许多虚拟现实主题的大型知识库做出了贡献。技术进步使设计师和工程师能够以越来越自然的方式探索数据并与之交互。自布鲁克斯最初的调查以来,16年已经过去了。我们现在在哪?这里介绍的研究旨在描述虚拟现实技术的现状,因为它被用作产品设计中的决策工具,特别是在以工程为重点的企业中。为此,在2014年秋季和2015年春季的几个月里进行了一项行业调查。通过一系列现场访问收集了各个行业的虚拟现实应用数据。总共对18家使用虚拟现实的公司进行了现场访问,并与另外两家公司进行了远程电话会议。作者采访了来自不同学科和观点的62名来自不同公司的人。会上强调了成功事例和现有挑战。虽然虚拟现实硬件已经取得了长足的进步,但人们对应用程序及其支持的相关决策给予了独特的关注。结果表明,虚拟现实已经到来:它的工作!它是成熟的、稳定的,最重要的是,它是可用的。VR正积极应用于许多行业,以支持决策和创新。本次调查的见解可以用来帮助指导虚拟现实技术和应用的未来研究方向。
In 1999, Fred Brooks, virtual reality pioneer and Professor of Computer Science at the University of North Carolina at Chapel Hill, published a seminal paper describing the current state of virtual reality (VR) technologies and applications (Brooks in IEEE Comput Graph Appl 19(6):16, 1999). Through his extensive survey of industry, Brooks concluded that virtual reality had finally arrived and "barely works". His report included a variety of industries which leveraged these technologies to support industry-level innovation. Virtual reality was being employed to empower decision making in design, evaluation, and training processes across multiple disciplines. Over the past two decades, both industrial and academic communities have contributed to a large knowledge base on numerous virtual reality topics. Technical advances have enabled designers and engineers to explore and interact with data in increasingly natural ways. Sixteen years have passed since Brooks original survey. Where are we now? The research presented here seeks to describe the current state of the art of virtual reality as it is used as a decision-making tool in product design, particularly in engineering-focused businesses. To this end, a survey of industry was conducted over several months spanning fall 2014 and spring 2015. Data on virtual reality applications across a variety of industries was gathered through a series of on-site visits. In total, on-site visits with 18 companies using virtual reality were conducted as well as remote conference calls with two others. The authors interviewed 62 people across numerous companies from varying disciplines and perspectives. Success stories and existing challenges were highlighted. While virtual reality hardware has made considerable strides, unique attention was given to applications and the associated decisions that they support. Results suggest that virtual reality has arrived: it works! It is mature, stable, and, most importantly, usable. VR is actively being used in a number of industries to support decision making and enable innovation. Insights from this survey can be leveraged to help guide future research directions in virtual reality technology and applications.