AR tennis

AR tennis
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增强现实网球

DOI:
10.1145/1179133.1179135
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发表时间:
2006
期刊:
2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
影响因子:
--
通讯作者:
M. Ollila
M. Ollila
中科院分区:
--
文献类型:
--
作者:
Anders Henrysson;M. Billinghurst;M. Ollila

文献摘要

被引文献

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AR网球是为移动的手机开发的面对面协作AR应用程序的第一个例子。在这个应用程序中,两个玩家坐在一张桌子对面,他们之间有一张纸,上面画着一组ARToolKit标记。计算机视觉技术被用来跟踪手机相对于跟踪标记的位置。当玩家将手机摄像头对准标记时,他们会看到一个虚拟的网球场覆盖在真实的世界的实时视频上。
AR Tennis is the first example of a face to face collaborative AR application developed for mobile phones. In this application two players sit across a table from each other with a piece of paper between them with a set of ARToolKit markers drawn on it. Computer vision techniques are used to track the phone position relative to the tracking markers. When the player points the phone camera at the markers they see a virtual tennis court overlaid on live video of the real world.