An examination on eye-gaze input using a bubble cursor in AR

An examination on eye-gaze input using a bubble cursor in AR
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DOI:
10.1117/12.2666998
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发表时间:
2023-03
期刊:
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影响因子:
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通讯作者:
Tomohiro Fujiwara;K. Kanari;Mie Sato
Tomohiro Fujiwara;K. Kanari;Mie Sato
中科院分区:
其他
文献类型:
--
作者:
Tomohiro Fujiwara;K. Kanari;Mie Sato

文献摘要

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近年来,关于增强现实(AR)的研究一直很活跃,并且眼睛注视输入作为AR中的输入方法之一引起了关注。注视输入的一个问题是当目标很小或拥挤时难以输入。响应于该问题,气泡光标通过根据到最近目标的距离改变圆形光标的大小来促进眼睛注视输入。另外,通过使用从眼球到双眼的视线相交的点的距离(称为会聚距离),相信可以准确地确定用户的注视点,而不依赖于与虚拟对象的碰撞确定。在这项研究中,我们使用收敛距离来确定在AR环境中的注视点,并考虑以注视点为中心的气泡光标。
In recent years, research on augmented reality (AR) has been active, and eye gaze input has attracted attention as one of the input methods in AR. One problem with gaze input is that it is difficult to input when the target is small or crowded. In response to this problem, the bubble cursor facilitates eye gaze input by changing the size of the circular cursor according to the distance to the nearest target. In addition, by using the distance from the eyeball to the point where the lines of sight of both eyes intersect, called the convergence distance, it is believed that the user's gazing point can be accurately determined without relying on collision determination with virtual objects. In this study, we use the convergence distance to determine the gazing point in an AR environment and consider the bubble cursor centered on the gazing point.