User Defined Eye Movement-Based Interaction for Virtual Reality

User Defined Eye Movement-Based Interaction for Virtual Reality
复制标题

用户定义的基于眼动的虚拟现实交互

DOI:
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发表时间:
2018
期刊:
Interacción
影响因子:
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通讯作者:
Hu Zhou
Hu Zhou
中科院分区:
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文献类型:
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作者:
Wen;Kai;Hao Li;Hu Zhou

文献摘要

被引文献

相似文献

目前基于眼动的虚拟现实交互应用大多局限于眨眼和凝视,而凝视手势的应用却被忽略了。因此,VR中基于眼动的交互的潜力远未实现。此外,许多学者试图将一些特殊的眼动定义为输入指令,但这些定义几乎都是经验性的,忽略了用户的习惯和文化背景。在本文中,我们专注于中国用户如何在VR中使用眼球运动进行交互,而不依赖于图形用户界面。我们提出了一个猜测性的研究,重点是直观的眼睛运动为基础的交互的共同命令在30个任务的3类VR。从12个用户中收集了总共360个眼动,并获得了最符合用户认知的VR眼动共识集。该集合可应用于VR中基于眼动的交互设计,帮助设计者开发以用户为中心的、直观的VR中基于眼动的交互。同时,该集合也可以移植到其他交互媒体和用户界面中,如基于眼动交互的Post-WIMP界面,作为设计的参考。
Most of the applications of eye movement-based interaction in VR are limited to blinking and gaze at present, however, gaze gestures were neglected. Therefore, the potential of eye movement-based interaction in VR is far from being realized. In addition, many scholars tried to define some special eye movements as input instructions, but these definitions are almost always empirical and neglect users’ habits and cultural background. In this paper, we focus on how Chinese users interact in VR using eye movements without relying on a graphical user interface. We present a guessability study focusing on intuitive eye movement-based interaction of common commands in 30 tasks of 3 categories in VR. A total of 360 eye movements were collected from 12 users and a consensus set of eye movements in VR that best met user’s cognition was obtained. This set can be applied to the design of eye movement-based interaction in VR to help designers to develop user-centered and intuitive eye movement-based interaction in VR. Meanwhile this set can be migrated to other interactive media and user interfaces, such as a Post-WIMP interface base on eye movement-based interaction, as a reference to design.