Experimental Reality: Principles for the Design of Augmented Environments

Experimental Reality: Principles for the Design of Augmented Environments
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实验现实:增强环境设计原则

DOI:
10.1007/978-1-84800-098-8_5
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发表时间:
2009
期刊:
Int. J. Comput. Sci. Eng.
影响因子:
--
通讯作者:
S. Lahlou
S. Lahlou
中科院分区:
--
文献类型:
--
作者:
S. Lahlou

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EDF RD 的认知设计实验室也是公司所有增强型会议室的“母室”,新系统、服务和设备都在这里进行测试。 LDC 收集了一组关于 AE 使用的独特数据,并开发了本章所述的各种观察和设计技术。 LDC 使用数字民族志的新技术,其中一些技术是在那里发明的(SubCam、offsat),另一些技术是在其他地方开发和改编的(360° 视频、WebDiver 等)。 LDC还开发了一些新理论来解释行为和指导创新:认知吸引子、实验现实和三重决定框架。
The Laboratory of Design for Cognition at EDF RD it is also the “mother room” of all augmented meeting rooms in the company, where new systems, services, and devices are tested. The LDC has gathered a unique set of data on the use of AE, and developed various observation and design techniques, described in this chapter. LDC uses novel techniques of digital ethnography, some of which were invented there (SubCam, offsat) and some of which were developed elsewhere and adapted (360° video, WebDiver, etc.). At LDC, some new theories have also been developed to explain behavior and guide innovation: cognitive attractors, experimental reality, and the triple-determination framework.