Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting

Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting
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DOI:
10.1080/10447318.2018.1519164
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发表时间:
2019-08-27
影响因子:
4.7
通讯作者:
Loup-Escande, Emilie
Loup-Escande, Emilie
中科院分区:
计算机科学3区
文献类型:
--
作者:
Loup, Guillaume;Loup-Escande, Emilie

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针对大众的头戴式显示器 (HMD) 的商业化促使多家视频游戏和虚拟现实公司除了普遍实施的瞬时旅行模式(例如传送隐喻)之外,还提供了连续旅行的新模式。这些新模式包括 ArmSwinger 比喻,被视为“更自然”。但与 Teleporting 模式不同的是,ArmSwinger 模式迄今为止尚未得到研究。我们的研究旨在通过比较 HTC Vive 上实施的这两种旅行模式在性能和用户舒适度方面的影响来填补这一空白。我们收集了两项性能指标(有效性和效率)和三项用户舒适度指标(网络病、用户体验和认知负荷)。结果表明:(1)ArmSwinger 模式和 Teleporting 模式之间的完成时间没有显着差异,即使 ArmSwinger 模式看起来更有效; (2)ArmSwinger模式在恶心方面比Teleporting模式引起更多的晕动症; (3) 在吸引力质量方面,ArmSwinger 模式比 Teleporting 模式产生了更负面的用户体验; (4) ArmSwinger 模式在身体需求、努力和挫折维度方面比 Teleporting 模式产生了更高的认知负荷。
The commercialization of Head-Mounted Displays (HMDs) aimed at the general public has led several videogame and virtual reality companies to offer new modes for continuous travel, in addition to commonly implemented instantaneous travel modes such as the Teleporting metaphor. These new modes include the ArmSwinger metaphor, seen as "more natural." Yet unlike Teleporting mode, ArmSwinger mode has so far not been studied. Our study was designed to fill this gap, by comparing the effects of these two travel modes implemented on an HTC Vive in terms of performance and user comfort. We collected two measures of performance (effectiveness and efficiency) and three measures of user comfort (cybersickness, user experience, and cognitive load). Results showed that (1) no significant difference was found in completion time between ArmSwinger mode and Teleporting mode, even if ArmSwinger mode seems more effective; (2) ArmSwinger mode caused more cybersickness than Teleporting mode in terms of nausea; (3) ArmSwinger mode produced a more negative user experience than the Teleporting mode in relation to appealingness qualities; and (4) ArmSwinger mode created a higher cognitive load than Teleporting mode in relation to the physical demand, effort, and frustration dimensions.