Exploring First-Person Perspectives in Designing a Role-Playing VR Simulation for Bullying Prevention: A Focus Group Study

Exploring First-Person Perspectives in Designing a Role-Playing VR Simulation for Bullying Prevention: A Focus Group Study
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探索第一人称视角设计预防欺凌的角色扮演 VR 模拟:焦点小组研究

DOI:
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发表时间:
2021
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通讯作者:
Margaret Etsaghara
Margaret Etsaghara
中科院分区:
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文献类型:
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作者:
Oyewole Oyekoya;J. Urbanski;Yaroslava Shynkar;Arifa Baksh;Margaret Etsaghara

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欺凌是一种复杂的虐待形式的暴力,可能对儿童和青少年造成严重的社会和精神健康后果。参考Olweus欺凌圈,该项目涉及到一个模拟的开发,该模拟将允许学生使用虚拟现实设置来查看自己在欺凌情境中的不同角色。干预需要从欺凌者和被欺凌者以及旁观者的角度进行探索,以塑造理想的干预行为。期望通过角色扮演,学生们将探索不同的观点,并学习如何应对欺凌情况。进行了两个焦点小组,使专家能够为防止欺凌模拟的设计做出贡献,并收集改进建议。焦点小组研究的结果表明,为了有效地预防欺凌,虚拟现实模拟应该考虑关注角色扮演、角色定制、环境、场景和评分/奖励系统。
Bullying is a complex and abusive form of violence that has potentially serious social and mental health consequences for children and adolescents. With reference to the Olweus Bullying Circle, this project involves the development of a simulation that will allow students to view themselves in different roles played in bullying situations using a virtual reality setting. Interventions need to explore the perspective of the student who bullies and the student being bullied, as well as the bystander in order to model desirable intervention behavior. The expectation is that through role-playing, the students will explore different perspectives and learn how to respond to bullying situations. Two focus groups were conducted to allow experts to contribute to the design of the bullying prevention simulation and gather suggestions for improvements. Findings from the focus group studies suggest that to create effective bullying prevention, Virtual Reality simulations should consider focusing on role-playing, customization of the characters, environments, scenarios and a scoring/reward system.