Effects of Superimposing Salient Graphics on Learning Material
Effects of Superimposing Salient Graphics on Learning Material
复制标题
在学习材料上叠加显着图形的效果
DOI:
10.1007/978-3-319-20684-4_17
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发表时间:
2015
期刊:
影响因子:
--
通讯作者:
Takumi Shigihara
中科院分区:
文献类型:
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作者:
Shu Matsuura;Takumi Shigihara
We investigate the effects of superimposing animated graphics of a virtual character (VC) on physics simulation learning material. Eye-tracking experiments revealed that the VC drew attention to the animated simulation display in a tutorial mode in which the user remained passive to instruction. No similar effect of superimposing was found when the user was engaged in the interface of waiting for key-in mode. Visual incongruity together with contextual congruity is believed to work as a stimulus to raise interest in the intuitive elements of the material. As one application, we describe the development of a visual annotation system based on augmented reality technology. The annotations were visualized in stereoscopic three-dimensional graphics using a see-through wearable binocular-type display. This system is useful for users to obtain in-depth knowledge individually from a large projected image shared with an entire class. This is expected to enable learners to retrieve knowledge at their own paces, while raising interest in the entire view.