Effects of Superimposing Salient Graphics on Learning Material

Effects of Superimposing Salient Graphics on Learning Material
复制标题

在学习材料上叠加显着图形的效果

DOI:
10.1007/978-3-319-20684-4_17
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发表时间:
2015
期刊:
Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, Lecture Notes in Computer Science
影响因子:
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通讯作者:
Takumi Shigihara
Takumi Shigihara
中科院分区:
--
文献类型:
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作者:
Shu Matsuura;Takumi Shigihara

文献摘要

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本文探讨了在物理模拟学习材料上叠加虚拟角色(VC)动画图形的效果。眼动跟踪实验表明,VC提请注意动画模拟显示在教程模式中,用户保持被动的指令。当使用者处于等待键入模式的介面时,没有发现类似的叠加效果。视觉上的不协调和语境上的一致被认为是一种刺激,可以提高人们对材料中直观元素的兴趣。作为一个应用,我们描述了一个基于增强现实技术的视觉标注系统的开发。使用透视可穿戴双目型显示器在立体三维图形中可视化注释。这个系统是有用的,为用户获得深入的知识,分别从一个大的投影图像与整个类共享。预计这将使学习者能够以自己的速度检索知识,同时提高对整个视图的兴趣。
We investigate the effects of superimposing animated graphics of a virtual character (VC) on physics simulation learning material. Eye-tracking experiments revealed that the VC drew attention to the animated simulation display in a tutorial mode in which the user remained passive to instruction. No similar effect of superimposing was found when the user was engaged in the interface of waiting for key-in mode. Visual incongruity together with contextual congruity is believed to work as a stimulus to raise interest in the intuitive elements of the material. As one application, we describe the development of a visual annotation system based on augmented reality technology. The annotations were visualized in stereoscopic three-dimensional graphics using a see-through wearable binocular-type display. This system is useful for users to obtain in-depth knowledge individually from a large projected image shared with an entire class. This is expected to enable learners to retrieve knowledge at their own paces, while raising interest in the entire view.