Drawing things together

Drawing things together
复制标题

将事物放在一起

DOI:
10.1145/2090150.2090160
复制
发表时间:
2012
期刊:
Interactions
影响因子:
--
通讯作者:
A. Telier
A. Telier
中科院分区:
--
文献类型:
--
作者:
A. Telier

文献摘要

被引文献

相似文献

在完全一致的情况下,我们不需要聚集在一起解决争端,因为没有争端。相反,需要一个共同的地方,在那里可以谈判冲突,是由不同的观点,关注和利益的动机。在反思设计实践时,“事物”一词含义的这种转变也很有趣。我们建议我们重新审视并部分逆转事物的词源历史。今天设计的一个主要挑战是设计什么--不仅仅是一个东西(一个物体,一个物质实体),而且是一个东西(一个处理关注事项的社会物质集合)。作为专业设计师,我们如何在一个允许不同观点的公共场所工作、生活和行动,这表明谁在参与,以及他们如何被包括在内。我们发现这一挑战与当代设计实践和设计思维完全相关,并共同(如A。十年来,他一直在思考如何应对这样的挑战。首先作为Atelier的参与者,Atelier是一个欧洲研究项目,专注于设计和理解数字化工具以及协作设计环境的混合媒体支持[2],然后作为一本书的集体作者,Design Things。这就是我们在这本书中的回答[3]。东西?社会物质事物和关注的对象让我们从事物开始。英语单词thing的词源揭示了一个旅程,从一个预先决定在特定时间和特定地点举行的集会,以处理社区关注的某些问题,到一个物体,一个物质实体。因此,事物这个词最早可以追溯到古代北欧和日耳曼社会的统治集会。这些基督教诞生前的东西是集会、仪式,以及解决争端和做出政治决定的地方。这是理解这一旅程的先决条件,如果我们生活“现在,这是挑战。在其悠久的历史中,设计实践在发明绘制对象的实用技能方面做了出色的工作,无论是在建筑图纸,机械蓝图,比例模型还是原型设计中。但是,这些奇妙的图画(字面意义上的设计)中一直缺少的是争议和许多相互矛盾的持不同政见者。换句话说,你在设计以及我们在科学和技术研究可能坚持认为...
in total agreement, we do not need to gather to solve disputes, since there are none. Instead, the need for a common place, where conflicts can be negotiated, is motivated by a diversity of perspectives, concerns, and interests. This shift in meaning of the word thing is also of interest when reflecting on the practice of design. We suggest that we revisit and partly reverse the etymological history of things. A major challenge for design today has to do with what is being designed—not just a thing (an object, an entity of matter) but also a thing (a socio-material assembly that deals with matters of concern). How can we as professional designers work, live, and act in a public that permits a heterogeneity of perspectives together denotes who is participating and how they are included. We find this challenge utterly relevant to contemporary design practice and design thinking, and have collectively (as A. Telier) for a decade reflected upon how to respond to such a challenge. First as participants in Atelier, a European research project focus-ing on designing and understanding digital tools and mixed-media support for collaborative design environments [2], then as the collective writers of a book, Design Things. In short, this is the response we gave in that book [3]. Things? Socio-material Things and Objects of Concern Let's start with the thing. The etymology of the English word thing reveals a journey from meaning an assembly, which was decided on beforehand to take place at a certain time and at a certain place to deal with certain matters of concern to the community , to meaning an object, an entity of matter. So, the term thing goes back originally to the governing assemblies in ancient Nordic and Germanic societies. These pre-Christian things were assemblies, rituals, and places where disputes were solved and political decisions made. It is a prerequisite for understanding this journey that if we live " Now, here is the challenge. In its long history, design practices has done a marvelous job at inventing the practical skills to draw objects, whether in architectural drawing, mechanic blueprints, scale models, or prototyping. But what has always been missing from those marvelous drawings (designs in the literal sense) are the controversies and the many contradicting stakehold-ers that they bear with them. In other words, you in design as well as we in science and technology studies may insist that …