Drawing things together
Drawing things together
复制标题
将事物放在一起
DOI:
10.1145/2090150.2090160
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发表时间:
2012
期刊:
影响因子:
--
通讯作者:
A. Telier
中科院分区:
文献类型:
--
作者:
A. Telier
in total agreement, we do not need to gather to solve disputes, since there are none. Instead, the need for a common place, where conflicts can be negotiated, is motivated by a diversity of perspectives, concerns, and interests. This shift in meaning of the word thing is also of interest when reflecting on the practice of design. We suggest that we revisit and partly reverse the etymological history of things. A major challenge for design today has to do with what is being designed—not just a thing (an object, an entity of matter) but also a thing (a socio-material assembly that deals with matters of concern). How can we as professional designers work, live, and act in a public that permits a heterogeneity of perspectives together denotes who is participating and how they are included. We find this challenge utterly relevant to contemporary design practice and design thinking, and have collectively (as A. Telier) for a decade reflected upon how to respond to such a challenge. First as participants in Atelier, a European research project focus-ing on designing and understanding digital tools and mixed-media support for collaborative design environments [2], then as the collective writers of a book, Design Things. In short, this is the response we gave in that book [3]. Things? Socio-material Things and Objects of Concern Let's start with the thing. The etymology of the English word thing reveals a journey from meaning an assembly, which was decided on beforehand to take place at a certain time and at a certain place to deal with certain matters of concern to the community , to meaning an object, an entity of matter. So, the term thing goes back originally to the governing assemblies in ancient Nordic and Germanic societies. These pre-Christian things were assemblies, rituals, and places where disputes were solved and political decisions made. It is a prerequisite for understanding this journey that if we live " Now, here is the challenge. In its long history, design practices has done a marvelous job at inventing the practical skills to draw objects, whether in architectural drawing, mechanic blueprints, scale models, or prototyping. But what has always been missing from those marvelous drawings (designs in the literal sense) are the controversies and the many contradicting stakehold-ers that they bear with them. In other words, you in design as well as we in science and technology studies may insist that …