The gamification of Dynamic Spectrum Access & cognitive radio

The gamification of Dynamic Spectrum Access & cognitive radio
复制标题

动态频谱访问的游戏化

DOI:
--
复制
发表时间:
2014
期刊:
IEEE Global Engineering Education Conference
影响因子:
--
通讯作者:
L. Doyle
L. Doyle
中科院分区:
--
文献类型:
--
作者:
P. Sutton;L. Doyle

文献摘要

被引文献

相似文献

当前的无线研究主要是满足对高速移动的无线数据的不断增长的需求。为了满足这些需求,研究人员采用灵活,敏捷的基于软件的无线电系统,有效地利用可用的资源。动态频谱接入(DSA)和认知无线电是实现这些研究目标的关键概念。本文介绍了频谱战争,一个游戏,旨在告知DSA和认知无线电,但它也被证明是一个有效的工具,在教育有关的无线电信的许多基本原则。该游戏让两队玩家相互对抗,在动态环境中创建和维护无线连接,以便在发送器和接收器之间尽快传输数据。Spectrum Wars建立在软件无线电的开源框架Iris之上,可以免费重新创建、重用、扩展和改进。本文介绍了DSA和认知无线电的背景,并给出了Iris框架的概述。它讨论了相关的工作,包括MANIAC挑战和DARPA频谱挑战,然后介绍游戏本身,检查玩家的反馈,并探索未来工作和改进的可能性。
Current wireless research is dominated by the need to satisfy ever-increasing demands for high-speed mobile wireless data. To satisfy these demands, researchers employ flexible, agile software-based radio systems which efficiently use the resources available to them. Dynamic Spectrum Access (DSA) and cognitive radio are key concepts for achieving these research goals. This paper presents Spectrum Wars, a game designed to inform about DSA and cognitive radio but which has also proven to be an effective tool in educating about many of the basic principles of wireless telecommunications. The game pits two teams of players against each other to create and maintain wireless connections in a dynamic environment in order to transfer data as quickly as possible between a transmitter and receiver. Built upon Iris, an open-source framework for software radio, Spectrum Wars is freely available to be recreated, reused, expanded and improved. The paper explains the background of DSA and cognitive radio and gives an overview of the Iris framework. It discusses related work including the MANIAC challenge and the DARPA spectrum challenge before presenting the game itself, examining the feedback of players and exploring the possibilities for future work and improvement.