Expressive Processing: Digital Fictions, Computer Games, and Software Studies

Expressive Processing: Digital Fictions, Computer Games, and Software Studies
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表达处理:数字小说、电脑游戏和软件研究

DOI:
10.5860/choice.47-4465
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发表时间:
2009
影响因子:
4.5
通讯作者:
Noah Wardrip
Noah Wardrip
中科院分区:
医学2区
文献类型:
--
作者:
Noah Wardrip

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理解数字媒体的关键是什么?仅仅关注软件的外观和用户体验就足够了吗?在《表达处理》一书中,Noah Wardrip-Fruin认为,理解表面之下发生的事情,即使数字媒体发挥作用的计算过程是至关重要的。Wardrip-Fruin认为,了解这些过程的作者和艺术家将利用计算的表达潜力来定义小说和游戏的未来。他还探讨了计算过程本身是如何通过独特的设计、历史和智力关系来表达意义的,而这些可能是观众看不到的。Wardrip-Fruin通过研究数字媒体的具体作品,从模拟治疗师Eliza和第一个主要的故事生成系统Tale-Spin到复杂的城市规划游戏《模拟城市》,来研究“表达处理”。他认为,数字媒体提供了一些特别容易理解的例子,说明我们一般需要了解软件;例如,如果我们了解计算机游戏环境中人工智能技术的能力和历史,我们就可以利用这种理解来判断在监视等高风险社会环境中使用类似技术。大多数关于数字媒体的书籍关注的是数字媒体机器的外观,而忽略了使数字媒体成为可能的计算机器。通过这本书——第一本从媒体、游戏和小说的角度来研究计算过程的书——Wardrip-Fruin审视了数字媒体机器的外部和内部。软件研究系列
What matters in understanding digital media? Is looking at the external appearance and audience experience of software enoughor should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin suggests that it is the authors and artists with knowledge of these processes who will use the expressive potential of computation to define the future of fiction and games. He also explores how computational processes themselves express meanings through distinctive designs, histories, and intellectual kinships that may not be visible to audiences. Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist Eliza and the first major story-generation system Tale-Spin to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance. Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book--the first to approach computational processes from the perspective of media, games, and fiction--Wardrip-Fruin examines both the outside and the inside of digital media's machines. Software Studies series