Virtual reality enhances active student learning

Virtual reality enhances active student learning
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虚拟现实增强学生的主动学习

DOI:
10.1016/j.procs.2022.09.075
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发表时间:
2022
期刊:
Procedia Computer Science
影响因子:
--
通讯作者:
Kanematsu Hideyuki
Kanematsu Hideyuki
中科院分区:
--
文献类型:
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作者:
Barry Dana M.;Kanematsu Hideyuki

文献摘要

相似文献

本文描述了使用“第二人生”(SL)和VR耳机等虚拟现实(VR)环境来激励和吸引学生主动学习的优势。虚拟现实的两个优点是它允许用户在三维世界中观看和交互。使用VR的研究结果也被提出,并与传统的教科书教学方法进行比较。此外,作者还分享了他们在SL中成功开展的基于问题的学习(PBL)活动,以及他们与学生使用VR耳机的创意课程。
This paper describes the advantages of using virtual reality (VR) environments like Second Life (SL) and VR headsets to motivate and engage students into active learning. Two advantages of virtual reality are that it allows users to see and interact in a three-dimensional world. Research results for the use of VR are also presented and compared to those of the traditional textbook teaching method. In addition, the authors share their successful problem-based learning (PBL) activities carried out in SL and their creative lesson ideas for using VR headsets with students.