Video game loot boxes are linked to problem gambling: Results of a large-scale survey.

Video game loot boxes are linked to problem gambling: Results of a large-scale survey.
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DOI:
10.1371/journal.pone.0206767
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发表时间:
2018
期刊:
影响因子:
3.7
通讯作者:
Cairns P
Cairns P
中科院分区:
综合性期刊3区
文献类型:
--
作者:
Zendle D;Cairns P

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战利品盒是电子游戏中的物品,可以用现实世界的钱支付,并包含随机内容。近年来,战利品盒变得越来越普遍。研究界担心战利品盒和赌博之间的相似性可能会导致游戏玩家中问题赌博的增加。一项针对游戏玩家的大规模调查(n = 7,422)发现,玩家在战利品盒上的花费与他们赌博问题的严重程度之间存在联系(η2 = 0.054)。这种联系比问题赌博和用现实世界的钱购买其他游戏内物品之间的联系更强(η2 = 0.004),这表明战利品盒的类似赌博的特征特别负责问题赌博和战利品盒支出之间的关系。从这项研究中还不清楚是否购买战利品盒作为问题赌博的门户,或者是否花费大量的钱在战利品盒上吸引更多的问题赌徒。然而,无论是哪种情况,这些结果都表明,有很好的理由来规范游戏中的战利品盒。
Loot boxes are items in video games that can be paid for with real-world money and contain randomised contents. In recent years, loot boxes have become increasingly common. There is concern in the research community that similarities between loot boxes and gambling may lead to increases in problem gambling amongst gamers. A large-scale survey of gamers (n = 7,422) found evidence for a link (η2 = 0.054) between the amount that gamers spent on loot boxes and the severity of their problem gambling. This link was stronger than a link between problem gambling and buying other in-game items with real-world money (η2 = 0.004), suggesting that the gambling-like features of loot boxes are specifically responsible for the observed relationship between problem gambling and spending on loot boxes. It is unclear from this study whether buying loot boxes acts as a gateway to problem gambling, or whether spending large amounts of money on loot boxes appeals more to problem gamblers. However, in either case these results suggest that there may be good reason to regulate loot boxes in games.
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