Computer-game construction: A gender-neutral attractor to Computing Science

Computer-game construction: A gender-neutral attractor to Computing Science
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计算机游戏构建:计算科学的性别中立吸引力

DOI:
10.1016/j.compedu.2010.05.007
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发表时间:
2010
期刊:
Comput. Educ.
影响因子:
--
通讯作者:
J. Schaeffer
J. Schaeffer
中科院分区:
--
文献类型:
--
作者:
Mike Carbonaro;D. Szafron;M. Cutumisu;J. Schaeffer

文献摘要

被引文献

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计算机科学大学课程的入学率处于危险的低水平。造成这种情况的一个主要原因是女性普遍对计算机科学缺乏兴趣。在本文中,我们讨论了我们的经验,使用计算机游戏的建设环境作为一种工具,鼓励女性参与计算科学。在10年级英语课堂上进行的游戏构建实验表明,女性和男性一样喜欢这种活动,并且同样成功。在本文中,我们认为:a)计算机游戏的建设是一个可行的活动,为教学高阶思维技能是必不可少的科学; B)计算机游戏建设,涉及脚本教宝贵的计算科学抽象技能; c)这项活动是一个愉快的介绍计算科学;和d)该活动的结果测量在三个方面(高阶思维、计算科学抽象技能、活动享受)中的任何一个方面都不是男性主导的。因此,我们认为这种方法是一种可行的性别中立的方法来教授计算科学,特别是科学,可以增加女性在学科中的参与。
Enrollment in Computing Science university programs is at a dangerously low level. A major reason for this is the general lack of interest in Computing Science by females. In this paper, we discuss our experience with using a computer game construction environment as a vehicle to encourage female participation in Computing Science. Experiments with game construction in grade 10 English classes showed that females enjoyed this activity as much as males and were just as successful. In this paper, we argue that: a) computer game construction is a viable activity for teaching higher-order thinking skills that are essential for Science; b) computer game construction that involves scripting teaches valuable Computing Science abstraction skills; c) this activity is an enjoyable introduction to Computing Science; and d) outcome measures for this activity are not male-dominated in any of the three aspects (higher-order thinking, Computing Science abstraction skills, activity enjoyment). Therefore, we claim that this approach is a viable gender-neutral approach to teaching Computing Science in particular and Science in general that may increase female participation in the discipline.