An Intensive Virtual Reality Program Improves Functional Balance and Mobility of Adolescents With Cerebral Palsy

An Intensive Virtual Reality Program Improves Functional Balance and Mobility of Adolescents With Cerebral Palsy
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DOI:
10.1097/pep.0b013e318227ca0f
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发表时间:
2011-09-01
影响因子:
1.6
通讯作者:
Sveistrup, Heidi
Sveistrup, Heidi
中科院分区:
医学4区
文献类型:
--
作者:
Brien, Marie;Sveistrup, Heidi

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目的:观察青少年大运动功能分类系统(GMFCS) I级脑瘫患者在短时间虚拟现实(VR)强化干预后的功能平衡和活动能力。方法:4名青少年进行单受试者、多基线设计。结果包括社区平衡和活动能力量表(CB&M)、6分钟步行测试(6MWT)、上下楼梯计时和大运动功能测量维度e。评估在基线时记录3至6次,干预期间记录5次,随访时记录4次。每天90分钟的VR干预连续5天完成。采用视觉、统计学和临床意义分析。结果:所有青少年CB&M和6MWT均有统计学显著改善。CB&M和6MWT的真实变化记录为3。结论:GMFCS等级为I级的青少年脑瘫患者的功能平衡和活动能力在高强度、短时间的VR干预下得到改善,并在训练后1个月保持改变。(儿科学,2011;23:258-266)
Purpose: To examine functional balance and mobility in adolescents with cerebral palsy classified at Gross Motor Function Classification System (GMFCS) level I following an intensive short-duration virtual reality (VR) intervention. Methods: Single-subject, multiple-baseline design with 4 adolescents. Outcomes included the Community Balance and Mobility Scale (CB&M), the 6-Minute Walk Test (6MWT), the Timed Up and Down Stairs, and the Gross Motor Function Measure Dimension E. Assessments were recorded 3 to 6 times at baseline, 5 times during intervention, and 4 times at follow-up. Daily 90-minute VR intervention was completed for 5 consecutive days. Visual, statistical, and clinical significance analyses were used. Results: Statistically significant improvements were shown in all adolescents on CB&M and 6MWT. True change was recorded in all for the CB&M and in 3 for the 6MWT. Conclusions: Functional balance and mobility in adolescents with cerebral palsy classified at GMFCS level I improve with intense, short duration VR intervention, and changes are maintained at 1-month posttraining. (Pediatr Phys Ther 2011;23:258-266)